Overview
Command-center walls, curved screens, immersive CAVE spaces, and video walls need multiple images to present the same 3D world with precise synchronization and seamless tiling. Multi-channel rendering lets DawnEngine coordinate output across viewports, displays, and even multiple GPUs / nodes, ensuring consistency and smoothness.
Key Capabilities
- Multi-viewport / multi-window: render the same scene from multiple views/windows simultaneously.
- Tiling and edge blending: support image tiling and edge blending for a seamless large image.
- Frame sync: synchronize frames across channels/nodes to avoid tearing and misalignment.
- Multi-GPU / multi-node: distribute rendering load across GPUs or machines.
- Large-world coordination: present large-scale scenes with World Partition and Cesium.
Use Cases
- Command-and-control centers and emergency-response walls.
- Curved-screen theaters and immersive CAVE simulation spaces.
- Large video walls and multi-view visualization.
Related Features
Multi-channel rendering is a “presentation” capability that can drive local displays or combine with pixel streaming for cloud-side multi-channel output, carrying large-world and real-geography content.
