Cloud rendering, reachable from any browser

Pixel Streaming

Cloud rendering with zero-install browser access, so high-fidelity 3D apps run instantly on any device.

Overview

High-fidelity 3D apps usually demand powerful client hardware and struggle on low-end or mobile devices. Pixel Streaming moves rendering to cloud GPUs and pushes frames to the client as a low-latency video stream — users access it from a browser alone, with input sent back to the cloud in real time.

Key Capabilities

  • Cloud rendering: compute concentrated on server GPUs; no high-end client needed.
  • Zero-install access: open directly in a modern browser — no download or deployment.
  • Low-latency interaction: frames over WebRTC, with mouse/keyboard/touch input streamed back in real time.
  • Elastic scaling: spin up multiple instances by concurrency to match peak traffic.
  • Cross-device: consistent experience on PC, mobile, and large displays.

Use Cases

  • High-fidelity web presentation for digital-twin / GIS platforms.
  • Customer-facing product demos, online reviews, and collaboration.
  • Access to heavy 3D apps from constrained endpoints (thin clients, mobile).

Pixel streaming is a “delivery method”, often carrying large worlds built with Cesium geospatial and World Partition; for command-center displays, combine with multi-channel rendering.