<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>DawnEngine</title><link>https://www.dawnengine.com/en/</link><description>Recent content on DawnEngine</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sat, 20 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://www.dawnengine.com/en/index.xml" rel="self" type="application/rss+xml"/><item><title>Built on O3DE</title><link>https://www.dawnengine.com/en/features/built-on-o3de/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.dawnengine.com/en/features/built-on-o3de/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;DawnEngine does not reinvent the wheel — it stands on the shoulders of &lt;a href="https://o3de.org/"&gt;O3DE (Open 3D Engine)&lt;/a&gt;, an open-source engine hosted by the Linux Foundation. O3DE provides a modern &lt;strong&gt;Atom renderer&lt;/strong&gt;, a modular &lt;strong&gt;Gem system&lt;/strong&gt;, and an entity-component architecture, under the highly commercial-friendly &lt;strong&gt;Apache 2.0 / MIT&lt;/strong&gt; license.&lt;/p&gt;
&lt;p&gt;DawnEngine is a &lt;strong&gt;commercial engine&lt;/strong&gt; developed on this open foundation, adding deep enhancements for large worlds, simulation, and localization. Building on a mature open-source base reduces supply-chain and foundation lock-in risk, while DawnEngine&amp;rsquo;s enhancements and services are delivered under a commercial license with professional support.&lt;/p&gt;</description></item><item><title>Enhanced Double-Precision Rendering</title><link>https://www.dawnengine.com/en/features/double-precision-rendering/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.dawnengine.com/en/features/double-precision-rendering/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;Traditional engines often represent world coordinates with 32-bit single-precision floats. As objects move far from the world origin (kilometers away), precision degrades sharply, causing &lt;strong&gt;visual jitter, Z-fighting, and unstable physics&lt;/strong&gt; — fatal for city-scale digital twins and planet-scale simulation.&lt;/p&gt;
&lt;p&gt;DawnEngine enhances the pipeline with &lt;strong&gt;double-precision (64-bit) world coordinates&lt;/strong&gt;, combined with &lt;strong&gt;camera-relative rendering&lt;/strong&gt; and &lt;strong&gt;partition-local coordinate&lt;/strong&gt; strategies, so objects stay stable and accurate no matter how far they are from the origin.&lt;/p&gt;</description></item><item><title>World Partition</title><link>https://www.dawnengine.com/en/features/world-partition/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.dawnengine.com/en/features/world-partition/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;When a world spans tens or hundreds of square kilometers, loading the entire map at once is neither practical nor necessary. &lt;strong&gt;World Partition&lt;/strong&gt; automatically divides the world into grid cells and &lt;strong&gt;dynamically streams them in and out&lt;/strong&gt; based on camera view distance and priority, keeping very large worlds seamless, smooth, and memory-bounded.&lt;/p&gt;
&lt;h2 id="key-capabilities"&gt;Key Capabilities&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Automatic grid partitioning&lt;/strong&gt;: the world is split into cells with no manual level splitting.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;View-distance streaming&lt;/strong&gt;: only cells near the player/camera are loaded; distant cells stream in on demand.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Data Layers&lt;/strong&gt;: overlay or hide content by function (day/night, buildings/pipelines).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Collaboration-friendly&lt;/strong&gt;: partition-grained editing reduces asset conflicts across teams.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Stable at scale&lt;/strong&gt;: paired with &lt;a href="https://www.dawnengine.com/en/features/double-precision-rendering/"&gt;double-precision rendering&lt;/a&gt;, distant cells remain accurate.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="use-cases"&gt;Use Cases&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;City- / region-scale digital twins and open worlds.&lt;/li&gt;
&lt;li&gt;Large-scale simulation and situational visualization.&lt;/li&gt;
&lt;li&gt;Projects where multiple teams edit the same large world in parallel.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="related-features"&gt;Related Features&lt;/h2&gt;
&lt;p&gt;World Partition typically combines with &lt;a href="https://www.dawnengine.com/en/features/double-precision-rendering/"&gt;enhanced double-precision rendering&lt;/a&gt; and &lt;a href="https://www.dawnengine.com/en/features/cesium-geospatial/"&gt;Cesium geospatial&lt;/a&gt; to form a complete &amp;ldquo;real geography + large world + high precision&amp;rdquo; solution; for large- or multi-display delivery, add &lt;a href="https://www.dawnengine.com/en/features/multi-channel-rendering/"&gt;multi-channel rendering&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>HTN AI System</title><link>https://www.dawnengine.com/en/features/htn-ai/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.dawnengine.com/en/features/htn-ai/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;Agent behavior in games and simulation is often implemented with behavior trees (BT) or finite-state machines (FSM), but as complexity grows the logic becomes hard to maintain and explain. &lt;strong&gt;HTN (Hierarchical Task Network)&lt;/strong&gt; decomposes high-level goals layer by layer into executable atomic tasks, making AI decision-making &lt;strong&gt;structured, explainable, and reusable&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;DawnEngine ships an HTN planner, well suited to simulation and advanced NPCs that need complex, auditable behavior.&lt;/p&gt;</description></item><item><title>3D Flight Navigation</title><link>https://www.dawnengine.com/en/features/flight-navigation-3d/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.dawnengine.com/en/features/flight-navigation-3d/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;Traditional navigation meshes (NavMesh) target ground walking and are essentially a 2D planar problem. For &lt;strong&gt;drones, aircraft, and aerial agents&lt;/strong&gt;, navigation must happen in true 3D space — considering free space and obstacles both horizontally and vertically.&lt;/p&gt;
&lt;p&gt;DawnEngine provides &lt;strong&gt;3D flight navigation&lt;/strong&gt;, representing navigable 3D space with voxels/octrees to support genuine aerial pathfinding, obstacle avoidance, and route smoothing.&lt;/p&gt;
&lt;h2 id="key-capabilities"&gt;Key Capabilities&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;3D space representation&lt;/strong&gt;: voxel / octree description of flyable space, supporting complex vertical structures.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;True 3D pathfinding&lt;/strong&gt;: algorithms such as 3D A* plan routes through space rather than hugging the ground.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Dynamic avoidance&lt;/strong&gt;: real-time avoidance of moving obstacles and no-fly zones.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Altitude and corridor constraints&lt;/strong&gt;: support ceilings, corridors, and takeoff/landing points.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Path smoothing&lt;/strong&gt;: generate smooth routes consistent with aircraft dynamics.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="use-cases"&gt;Use Cases&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Drone swarms, air traffic, and low-altitude economy simulation.&lt;/li&gt;
&lt;li&gt;Autonomous cruising, inspection, and search-and-rescue for aircraft.&lt;/li&gt;
&lt;li&gt;Aerial unit scheduling combined with situational analysis.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="related-features"&gt;Related Features&lt;/h2&gt;
&lt;p&gt;3D flight navigation solves &amp;ldquo;how to fly&amp;rdquo;, typically with the &lt;a href="https://www.dawnengine.com/en/features/htn-ai/"&gt;HTN AI system&lt;/a&gt; deciding &amp;ldquo;where to go and what to do&amp;rdquo;, and the &lt;a href="https://www.dawnengine.com/en/features/vehicle-system/"&gt;vehicle system&lt;/a&gt; applying realistic flight dynamics.&lt;/p&gt;</description></item><item><title>Vehicle System</title><link>https://www.dawnengine.com/en/features/vehicle-system/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.dawnengine.com/en/features/vehicle-system/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;Vehicles are a frequent need in simulation and games. DawnEngine provides a unified &lt;strong&gt;vehicle system&lt;/strong&gt; built on rigid-body physics and dynamics models, with a framework supporting motion, control, and simulation for &lt;strong&gt;cars, aircraft, and vessels&lt;/strong&gt;.&lt;/p&gt;
&lt;h2 id="key-capabilities"&gt;Key Capabilities&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Multiple vehicle types&lt;/strong&gt;: ground vehicles (suspension/tires), aircraft (lift/thrust), surface vessels (buoyancy/drag).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Physics-driven&lt;/strong&gt;: behavior grounded in rigid-body physics and dynamics parameters.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Player and AI modes&lt;/strong&gt;: drive directly, or hook up AI autonomous driving.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Configurable&lt;/strong&gt;: parameterized chassis, wheels, propulsion, and buoyancy for reuse and tuning.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Large-world friendly&lt;/strong&gt;: paired with &lt;a href="https://www.dawnengine.com/en/features/double-precision-rendering/"&gt;double-precision rendering&lt;/a&gt;, high-speed motion stays stable at distance.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="use-cases"&gt;Use Cases&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Traffic simulation, autonomous-driving training, and visualization.&lt;/li&gt;
&lt;li&gt;Operation and scheduling analysis for low-altitude / maritime vehicles.&lt;/li&gt;
&lt;li&gt;Games and interactive experiences with vehicle-driving gameplay.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="related-features"&gt;Related Features&lt;/h2&gt;
&lt;p&gt;The vehicle system provides &amp;ldquo;physical movement&amp;rdquo;, typically with the &lt;a href="https://www.dawnengine.com/en/features/htn-ai/"&gt;HTN AI system&lt;/a&gt; for high-level decisions and &lt;a href="https://www.dawnengine.com/en/features/flight-navigation-3d/"&gt;3D flight navigation&lt;/a&gt; (aerial) or ground navigation for paths — together enabling autonomous vehicles.&lt;/p&gt;</description></item><item><title>Pixel Streaming</title><link>https://www.dawnengine.com/en/features/pixel-streaming/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.dawnengine.com/en/features/pixel-streaming/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;High-fidelity 3D apps usually demand powerful client hardware and struggle on low-end or mobile devices. &lt;strong&gt;Pixel Streaming&lt;/strong&gt; moves rendering to cloud GPUs and pushes frames to the client as a low-latency video stream — users &lt;strong&gt;access it from a browser alone&lt;/strong&gt;, with input sent back to the cloud in real time.&lt;/p&gt;
&lt;h2 id="key-capabilities"&gt;Key Capabilities&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Cloud rendering&lt;/strong&gt;: compute concentrated on server GPUs; no high-end client needed.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Zero-install access&lt;/strong&gt;: open directly in a modern browser — no download or deployment.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Low-latency interaction&lt;/strong&gt;: frames over WebRTC, with mouse/keyboard/touch input streamed back in real time.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Elastic scaling&lt;/strong&gt;: spin up multiple instances by concurrency to match peak traffic.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cross-device&lt;/strong&gt;: consistent experience on PC, mobile, and large displays.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="use-cases"&gt;Use Cases&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;High-fidelity web presentation for digital-twin / GIS platforms.&lt;/li&gt;
&lt;li&gt;Customer-facing product demos, online reviews, and collaboration.&lt;/li&gt;
&lt;li&gt;Access to heavy 3D apps from constrained endpoints (thin clients, mobile).&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="related-features"&gt;Related Features&lt;/h2&gt;
&lt;p&gt;Pixel streaming is a &amp;ldquo;delivery method&amp;rdquo;, often carrying large worlds built with &lt;a href="https://www.dawnengine.com/en/features/cesium-geospatial/"&gt;Cesium geospatial&lt;/a&gt; and &lt;a href="https://www.dawnengine.com/en/features/world-partition/"&gt;World Partition&lt;/a&gt;; for command-center displays, combine with &lt;a href="https://www.dawnengine.com/en/features/multi-channel-rendering/"&gt;multi-channel rendering&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Multi-Channel Rendering</title><link>https://www.dawnengine.com/en/features/multi-channel-rendering/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.dawnengine.com/en/features/multi-channel-rendering/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;Command-center walls, curved screens, immersive CAVE spaces, and video walls need multiple images to present the same 3D world with &lt;strong&gt;precise synchronization and seamless tiling&lt;/strong&gt;. &lt;strong&gt;Multi-channel rendering&lt;/strong&gt; lets DawnEngine coordinate output across viewports, displays, and even multiple GPUs / nodes, ensuring consistency and smoothness.&lt;/p&gt;
&lt;h2 id="key-capabilities"&gt;Key Capabilities&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Multi-viewport / multi-window&lt;/strong&gt;: render the same scene from multiple views/windows simultaneously.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Tiling and edge blending&lt;/strong&gt;: support image tiling and edge blending for a seamless large image.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Frame sync&lt;/strong&gt;: synchronize frames across channels/nodes to avoid tearing and misalignment.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Multi-GPU / multi-node&lt;/strong&gt;: distribute rendering load across GPUs or machines.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Large-world coordination&lt;/strong&gt;: present large-scale scenes with &lt;a href="https://www.dawnengine.com/en/features/world-partition/"&gt;World Partition&lt;/a&gt; and &lt;a href="https://www.dawnengine.com/en/features/cesium-geospatial/"&gt;Cesium&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="use-cases"&gt;Use Cases&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Command-and-control centers and emergency-response walls.&lt;/li&gt;
&lt;li&gt;Curved-screen theaters and immersive CAVE simulation spaces.&lt;/li&gt;
&lt;li&gt;Large video walls and multi-view visualization.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="related-features"&gt;Related Features&lt;/h2&gt;
&lt;p&gt;Multi-channel rendering is a &amp;ldquo;presentation&amp;rdquo; capability that can drive local displays or combine with &lt;a href="https://www.dawnengine.com/en/features/pixel-streaming/"&gt;pixel streaming&lt;/a&gt; for cloud-side multi-channel output, carrying &lt;a href="https://www.dawnengine.com/en/features/world-partition/"&gt;large-world&lt;/a&gt; and &lt;a href="https://www.dawnengine.com/en/features/cesium-geospatial/"&gt;real-geography&lt;/a&gt; content.&lt;/p&gt;</description></item><item><title>Cesium Geospatial</title><link>https://www.dawnengine.com/en/features/cesium-geospatial/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.dawnengine.com/en/features/cesium-geospatial/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;Digital-twin and GIS applications require scenes aligned precisely to &lt;strong&gt;real-world geographic coordinates&lt;/strong&gt;. DawnEngine integrates &lt;strong&gt;Cesium&lt;/strong&gt; geospatial capabilities, supporting global terrain, satellite imagery, photogrammetry models, and massive &lt;strong&gt;3D Tiles&lt;/strong&gt; data — so you can build geographic worlds on the real Earth from centimeter precision to planetary scale.&lt;/p&gt;
&lt;h2 id="key-capabilities"&gt;Key Capabilities&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Real Earth&lt;/strong&gt;: a global geographic framework based on the WGS84 ellipsoid.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;3D Tiles&lt;/strong&gt;: stream massive photogrammetry, point clouds, and BIM models.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Terrain and imagery&lt;/strong&gt;: global terrain elevation with satellite/aerial imagery overlays.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Coordinate alignment&lt;/strong&gt;: with &lt;a href="https://www.dawnengine.com/en/features/double-precision-rendering/"&gt;double-precision rendering&lt;/a&gt;, latitude/longitude/elevation are accurate and jitter-free.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Massive data&lt;/strong&gt;: PB-scale geospatial data scheduled by view distance.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="use-cases"&gt;Use Cases&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;City- / watershed- / nationwide digital twins.&lt;/li&gt;
&lt;li&gt;GIS-fused visualization for smart cities, emergency response, transport, and energy.&lt;/li&gt;
&lt;li&gt;Large-scale hosting and browsing of reality meshes and photogrammetry.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="related-features"&gt;Related Features&lt;/h2&gt;
&lt;p&gt;Cesium provides the &amp;ldquo;real geographic foundation&amp;rdquo;; with &lt;a href="https://www.dawnengine.com/en/features/double-precision-rendering/"&gt;enhanced double-precision rendering&lt;/a&gt; for precision, &lt;a href="https://www.dawnengine.com/en/features/world-partition/"&gt;World Partition&lt;/a&gt; for scale, and &lt;a href="https://www.dawnengine.com/en/features/pixel-streaming/"&gt;pixel streaming&lt;/a&gt; for web delivery, it forms a complete geographic-twin solution.&lt;/p&gt;</description></item><item><title>Domestic OS Support</title><link>https://www.dawnengine.com/en/features/domestic-os/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://www.dawnengine.com/en/features/domestic-os/</guid><description>&lt;h2 id="overview"&gt;Overview&lt;/h2&gt;
&lt;p&gt;For government, enterprise, and critical industries, &lt;strong&gt;self-control&lt;/strong&gt; is a hard requirement. DawnEngine provides systematic localization support for domestic operating systems including &lt;strong&gt;Kylin&lt;/strong&gt;, &lt;strong&gt;UOS&lt;/strong&gt;, and &lt;strong&gt;HarmonyOS&lt;/strong&gt;, is compatible with mainstream domestic CPU architectures, and runs reliably in Xinchuang (domestic IT innovation) environments.&lt;/p&gt;
&lt;h2 id="key-capabilities"&gt;Key Capabilities&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Domestic operating systems&lt;/strong&gt;: adapted for Kylin, UOS, and HarmonyOS.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Domestic processors&lt;/strong&gt;: compatible with mainstream domestic CPU architectures.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Graphics adaptation&lt;/strong&gt;: optimized for domestic GPUs and graphics stacks such as Vulkan.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Localized delivery&lt;/strong&gt;: supports offline/intranet deployment to meet Xinchuang compliance and security needs.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mature foundation&lt;/strong&gt;: built on the open-source &lt;a href="https://www.dawnengine.com/en/features/built-on-o3de/"&gt;O3DE&lt;/a&gt; base to reduce supply-chain and lock-in risk; commercial capabilities and support provided by DawnEngine.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="use-cases"&gt;Use Cases&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Critical industries with self-control requirements: government, defense, energy, transport.&lt;/li&gt;
&lt;li&gt;Digital-twin, simulation, and visualization platforms in Xinchuang environments.&lt;/li&gt;
&lt;li&gt;Government/enterprise customers needing an end-to-end domestic hardware/software solution.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="related-features"&gt;Related Features&lt;/h2&gt;
&lt;p&gt;Domestic OS support is DawnEngine&amp;rsquo;s underlying assurance, letting capabilities like &lt;a href="https://www.dawnengine.com/en/features/cesium-geospatial/"&gt;Cesium geographic twins&lt;/a&gt; and &lt;a href="https://www.dawnengine.com/en/features/pixel-streaming/"&gt;pixel streaming&lt;/a&gt; run on domestic hardware and software. For partnerships and adaptation progress, see the &lt;a href="https://www.dawnengine.com/en/ecosystem/"&gt;ecosystem&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>DawnEngine 1.0 Released</title><link>https://www.dawnengine.com/en/news/dawnengine-1-0-release/</link><pubDate>Sat, 20 Jun 2026 00:00:00 +0000</pubDate><guid>https://www.dawnengine.com/en/news/dawnengine-1-0-release/</guid><description>&lt;p&gt;We are excited to announce that &lt;strong&gt;DawnEngine 1.0&lt;/strong&gt; is now available. This is DawnEngine&amp;rsquo;s first stable release, marking the engine&amp;rsquo;s transition to production readiness for large-scale simulation and visualization.&lt;/p&gt;
&lt;h2 id="highlights"&gt;Highlights&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Enhanced double-precision rendering&lt;/strong&gt;: 64-bit world coordinates keep city- and planet-scale worlds stable and jitter-free far from the origin. See the &lt;a href="https://www.dawnengine.com/en/features/double-precision-rendering/"&gt;feature page&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;World Partition&lt;/strong&gt;: automatic partitioning and view-distance streaming for seamless, collaborative large worlds. See the &lt;a href="https://www.dawnengine.com/en/features/world-partition/"&gt;feature page&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;HTN AI system&lt;/strong&gt;: explainable agent planning based on hierarchical task networks. See the &lt;a href="https://www.dawnengine.com/en/features/htn-ai/"&gt;feature page&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Cesium geospatial&lt;/strong&gt;: real Earth, photogrammetry, and massive 3D Tiles data.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="localization"&gt;Localization&lt;/h2&gt;
&lt;p&gt;1.0 also ships adaptation support for &lt;strong&gt;Kylin and UOS&lt;/strong&gt;, with &lt;strong&gt;HarmonyOS&lt;/strong&gt; support entering preview. Learn about &lt;a href="https://www.dawnengine.com/en/features/domestic-os/"&gt;domestic OS support&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>HarmonyOS Support Enters Preview</title><link>https://www.dawnengine.com/en/news/harmonyos-support-preview/</link><pubDate>Wed, 10 Jun 2026 00:00:00 +0000</pubDate><guid>https://www.dawnengine.com/en/news/harmonyos-support-preview/</guid><description>&lt;p&gt;Following Kylin and UOS, &lt;strong&gt;DawnEngine&amp;rsquo;s adaptation for HarmonyOS is now in preview&lt;/strong&gt;. This further completes DawnEngine&amp;rsquo;s full-stack support for domestic operating systems.&lt;/p&gt;
&lt;h2 id="whats-in-the-preview"&gt;What&amp;rsquo;s in the Preview&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Initial bring-up of the engine runtime and rendering pipeline on HarmonyOS.&lt;/li&gt;
&lt;li&gt;Ongoing adaptation and optimization for domestic GPUs and graphics stacks.&lt;/li&gt;
&lt;li&gt;Combined with &lt;a href="https://www.dawnengine.com/en/features/pixel-streaming/"&gt;pixel streaming&lt;/a&gt; for thin-client access.&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="whats-next"&gt;What&amp;rsquo;s Next&lt;/h2&gt;
&lt;p&gt;We will continue to improve stability and performance in upcoming releases and provide more complete deployment documentation. Follow the &lt;a href="https://www.dawnengine.com/en/news/"&gt;news&lt;/a&gt; and &lt;a href="https://www.dawnengine.com/en/roadmap/"&gt;roadmap&lt;/a&gt; for progress.&lt;/p&gt;</description></item></channel></rss>